Worms Evolved 2: Online BETA |
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NewsMoved yet again25-07-2009 18:41:28Fixes: - No more pending turns when a game ends. - Range miscalculations with Kamikaze, Old Woman, Sheep. - Sheep wouldn't jump over water properly. Aku can die happy now30-06-2009 5:02:28Fixes: - Away players still weren't being properly reset. - Message for donor cards sinking was incorrect. - Some fixes to Kamikaze. Additions: - Old Woman - Sheep Forever away from home19-05-2009 23:26:16Fixes: - Away players weren't properly reset when they came back - Away players weren't properly formatted in the players list Wusses!13-05-2009 16:10:35Due to the incredible amount of people skipping their duties, there is now an away system in place. Any player that doesn't take any action for 5 days will be set as away and their turn skipped. They can clear this at any time by simply logging in and checking their game. Detailed changes: - Added away status to players (game-specific) - Added away timeout to games (a player is set to away if this time is exceeded) - New Away notification in player profiles. - Dead players are displayed with a strikethrough, while away players are displayed greyed out. Curse you PHP4!14-03-2009 17:57:09Fixes: - Parsing errors in Games - Parsing errors in Host Game - Gamelogs didn't update Quickie12-02-2009 17:45:31Fixes: - Utilites could sometimes use up a move. Utilities10-02-2009 0:55:13Fixes: - Worms that drowned from a longbow didn't display in the log. - Crates and barrels would sink before exploding. - Miscellaneous code fixes. Additions: - Jetpack - Fast Walk - Kamikaze Melons18-01-2009 4:31:59Additions: - Error messages for commands are more specific. - Guns can now be used on mines and donor cards. - Untargeted weapons will be automatically used when selected. Pickiness17-01-2009 17:40:38Fixes: - Dynamite locations in the log were incorrect. - Worms couldn't move after teleporting. Quick fixie16-01-2009 17:19:51Fixes: - Strikes had the wrong direction. - Ended games showed up in Currently Playing in Profile. - 4 typos in Manual. Brand new server!15-01-2009 20:58:47Fixes: - Slashes were added when a form was resubmitted. - Sometimes games weren't initialized after filling up. - A worm would remain selected after dying. - A weapon would remain selected after being used up. - Sometimes players could pick the same colour. Additions: - One mine won't show "1" on map. - Crate explosions show the location on the event log. - Profile and Credits in Manual. - Longbow. - Minigun. - Dynamite. - Currently Online list. - E-mail notifications. - Can change Password and Email on Profile. - Player names in games now link to their profile. Update02-01-2009 22:12:51Changes: - Commands are no longer stored in the URL (rejoice!). - Join page now shows the game being joined. - Game page shows the title of the game on the left now. - Font changed to Arial for better readability at small sizes. - All game formatting moved to CSS. - Number of mines is now shown in a box, like health, to increase readability with custom tilesets. Additions: - Akuryou's tilesets. Broken on last update02-01-2009 5:21:09Fixes: - Calculating range for guns would go in an infinite loop. - Donor cards would be destroyed by a worm's explosion. Last update of the year!31-12-2008 5:30:41Changes: - Mines on the same tile are all triggered at once. - Worms can't move past mines without setting them off. - Worms can drown themselves. - Center of blasts now has push. - Projectiles push based on trajectory. - Donor cards don't block shots. Fixes: - Crate explosions weren't properly handled. - Ended games still had commands available. Additions: - Better mine handling. - Shorter mine event messages. - Run's tileset (reversed version of the default). - Lushmoss' tileset (castle tiles). - Tileset picker (on bottom-right corner) that memorizes your preference. Update22-12-2008 12:43:41Fixes: - Mines didn't sink. Additions: - Points counter in Join page updates more automagically now. Desperation22-12-2008 0:13:07Fixes: - Weapons could be fired more than once. (HOLY CRAP YOU BETTER BE FIXED NOW YOU LITTLE BASTARD) - Weapons weren't being loaded properly. Phew21-12-2008 1:39:11Fixes: - Weapons could be fired more than once. (ACTUALLY FIXED THIS TIME) - Weapon ammo wasn't being deducted. - Pending shots couldn't be fired if you were out of ammo. - Worm effects weren't parsed properly. - Oil barrel damage was incorrect. - Donor cards dropped by a worm that died from a gun would be destroyed. - Game doesn't end once a player has won. - Wind affecting bazooka was miscalculated. - Strikes had wrong direction. - Strikes were being miscalculated. - Weapon types were being ignored. - Health bars were misdrawn. - Dead teams were miscoloured. Additions: - Worm health is now team-coloured and highlighted for the logged in player. - Poisoned worms will have a greenish health border. Broken on last update20-12-2008 2:06:55Fixes: - Explosions stopped causing damage - Weapons could be fired more than once Update19-12-2008 22:19:34Fixes: - Improved wind message in event log. - Status in Games list showed up incorrectly when not logged in. - Barrels could be moved onto mines. - Chain events didn't behave well with interferences. - Explosions could try to damage dead worms. - Mines placed on water floated. - Explosions could be triggered underwater. Additions: - Air Strike. - Sheep Strike. - Shotgun. - Super Banana Bomb. - Crate sheep explosion. - Restored weapon range to stay shown even after firing a weapon. - RSS Feed for News. - Performance improvements. Update19-12-2008 1:41:10Fixes: - Team health bars were being reset when a new game was initialized Update18-12-2008 0:18:45Fixes: - Dying worms would sometimes cause a "Fatal error: Maximum execution time of 40 seconds exceeded" error. - The first player's turn wasn't properly shown in the log (ACTUALLY FIXED THIS TIME). - Apostrophes and such weren't properly parsed. - Mines weren't triggered when directly dropped on a worm. - Worms exploded before they drowned. Additions: - Games list now shows whether a game is Open, Closed, Joined or Your Turn (check the Manual for further details) - Due to redundancy, the Join Game option was removed. Now you can join games directly from the Games list. - Clicking on a game name when viewing it will reset any commands, for those pestered with "refreshing the page after a command will re-execute it". - Unimplemented weapons are now HIGHLIGHTED IN RED. Repeated use of them will result in a dunce hat. Update16-12-2008 23:19:33Fixes: - Joining games would display "Fatal error: Maximum execution time of 40 seconds exceeded". - Team health wasn't properly initialized on game start. - The last player to join a game would show up after a game started in the log. - The first player's turn wasn't properly shown in the log. - Weapon explosions gave out a "Query failed" error when pushing and damaging worms. - Fixed typo in "damage from poison" log message. - Log vanished after taking a turn. Additions: - Confirm Password to Register page. Open beta!16-12-2008 16:17:48Welcome to the Worms Evolved 2: The Descent of Worms open beta. Feel free to sign up, try stuff and report any bugs you run into. |