Worms Evolved 2: Online BETA

Currently Online: None

News

Moved yet again

25-07-2009 18:41:28
Fixes:
- No more pending turns when a game ends.
- Range miscalculations with Kamikaze, Old Woman, Sheep.
- Sheep wouldn't jump over water properly.

Aku can die happy now

30-06-2009 5:02:28
Fixes:
- Away players still weren't being properly reset.
- Message for donor cards sinking was incorrect.
- Some fixes to Kamikaze.

Additions:
- Old Woman
- Sheep

Forever away from home

19-05-2009 23:26:16
Fixes:
- Away players weren't properly reset when they came back
- Away players weren't properly formatted in the players list

Wusses!

13-05-2009 16:10:35
Due to the incredible amount of people skipping their duties, there is now an away system in place. Any player that doesn't take any action for 5 days will be set as away and their turn skipped. They can clear this at any time by simply logging in and checking their game.

Detailed changes:
- Added away status to players (game-specific)
- Added away timeout to games (a player is set to away if this time is exceeded)
- New Away notification in player profiles.
- Dead players are displayed with a strikethrough, while away players are displayed greyed out.

Curse you PHP4!

14-03-2009 17:57:09
Fixes:
- Parsing errors in Games
- Parsing errors in Host Game
- Gamelogs didn't update

Quickie

12-02-2009 17:45:31
Fixes:
- Utilites could sometimes use up a move.

Utilities

10-02-2009 0:55:13
Fixes:
- Worms that drowned from a longbow didn't display in the log.
- Crates and barrels would sink before exploding.
- Miscellaneous code fixes.

Additions:
- Jetpack
- Fast Walk
- Kamikaze

Melons

18-01-2009 4:31:59
Additions:
- Error messages for commands are more specific.
- Guns can now be used on mines and donor cards.
- Untargeted weapons will be automatically used when selected.

Pickiness

17-01-2009 17:40:38
Fixes:
- Dynamite locations in the log were incorrect.
- Worms couldn't move after teleporting.

Quick fixie

16-01-2009 17:19:51
Fixes:
- Strikes had the wrong direction.
- Ended games showed up in Currently Playing in Profile.
- 4 typos in Manual.

Brand new server!

15-01-2009 20:58:47
Fixes:
- Slashes were added when a form was resubmitted.
- Sometimes games weren't initialized after filling up.
- A worm would remain selected after dying.
- A weapon would remain selected after being used up.
- Sometimes players could pick the same colour.

Additions:
- One mine won't show "1" on map.
- Crate explosions show the location on the event log.
- Profile and Credits in Manual.
- Longbow.
- Minigun.
- Dynamite.
- Currently Online list.
- E-mail notifications.
- Can change Password and Email on Profile.
- Player names in games now link to their profile.

Update

02-01-2009 22:12:51
Changes:
- Commands are no longer stored in the URL (rejoice!).
- Join page now shows the game being joined.
- Game page shows the title of the game on the left now.
- Font changed to Arial for better readability at small sizes.
- All game formatting moved to CSS.
- Number of mines is now shown in a box, like health, to increase readability with custom tilesets.

Additions:
- Akuryou's tilesets.

Broken on last update

02-01-2009 5:21:09
Fixes:
- Calculating range for guns would go in an infinite loop.
- Donor cards would be destroyed by a worm's explosion.

Last update of the year!

31-12-2008 5:30:41
Changes:
- Mines on the same tile are all triggered at once.
- Worms can't move past mines without setting them off.
- Worms can drown themselves.
- Center of blasts now has push.
- Projectiles push based on trajectory.
- Donor cards don't block shots.

Fixes:
- Crate explosions weren't properly handled.
- Ended games still had commands available.

Additions:
- Better mine handling.
- Shorter mine event messages.
- Run's tileset (reversed version of the default).
- Lushmoss' tileset (castle tiles).
- Tileset picker (on bottom-right corner) that memorizes your preference.

Update

22-12-2008 12:43:41
Fixes:
- Mines didn't sink.

Additions:
- Points counter in Join page updates more automagically now.

Desperation

22-12-2008 0:13:07
Fixes:
- Weapons could be fired more than once. (HOLY CRAP YOU BETTER BE FIXED NOW YOU LITTLE BASTARD)
- Weapons weren't being loaded properly.

Phew

21-12-2008 1:39:11
Fixes:
- Weapons could be fired more than once. (ACTUALLY FIXED THIS TIME)
- Weapon ammo wasn't being deducted.
- Pending shots couldn't be fired if you were out of ammo.
- Worm effects weren't parsed properly.
- Oil barrel damage was incorrect.
- Donor cards dropped by a worm that died from a gun would be destroyed.
- Game doesn't end once a player has won.
- Wind affecting bazooka was miscalculated.
- Strikes had wrong direction.
- Strikes were being miscalculated.
- Weapon types were being ignored.
- Health bars were misdrawn.
- Dead teams were miscoloured.

Additions:
- Worm health is now team-coloured and highlighted for the logged in player.
- Poisoned worms will have a greenish health border.

Broken on last update

20-12-2008 2:06:55
Fixes:
- Explosions stopped causing damage
- Weapons could be fired more than once

Update

19-12-2008 22:19:34
Fixes:
- Improved wind message in event log.
- Status in Games list showed up incorrectly when not logged in.
- Barrels could be moved onto mines.
- Chain events didn't behave well with interferences.
- Explosions could try to damage dead worms.
- Mines placed on water floated.
- Explosions could be triggered underwater.

Additions:
- Air Strike.
- Sheep Strike.
- Shotgun.
- Super Banana Bomb.
- Crate sheep explosion.
- Restored weapon range to stay shown even after firing a weapon.
- RSS Feed for News.
- Performance improvements.

Update

19-12-2008 1:41:10
Fixes:
- Team health bars were being reset when a new game was initialized

Update

18-12-2008 0:18:45
Fixes:
- Dying worms would sometimes cause a "Fatal error: Maximum execution time of 40 seconds exceeded" error.
- The first player's turn wasn't properly shown in the log (ACTUALLY FIXED THIS TIME).
- Apostrophes and such weren't properly parsed.
- Mines weren't triggered when directly dropped on a worm.
- Worms exploded before they drowned.

Additions:
- Games list now shows whether a game is Open, Closed, Joined or Your Turn (check the Manual for further details)
- Due to redundancy, the Join Game option was removed. Now you can join games directly from the Games list.
- Clicking on a game name when viewing it will reset any commands, for those pestered with "refreshing the page after a command will re-execute it".
- Unimplemented weapons are now HIGHLIGHTED IN RED. Repeated use of them will result in a dunce hat.

Update

16-12-2008 23:19:33
Fixes:
- Joining games would display "Fatal error: Maximum execution time of 40 seconds exceeded".
- Team health wasn't properly initialized on game start.
- The last player to join a game would show up after a game started in the log.
- The first player's turn wasn't properly shown in the log.
- Weapon explosions gave out a "Query failed" error when pushing and damaging worms.
- Fixed typo in "damage from poison" log message.
- Log vanished after taking a turn.

Additions:
- Confirm Password to Register page.

Open beta!

16-12-2008 16:17:48
Welcome to the Worms Evolved 2: The Descent of Worms open beta. Feel free to sign up, try stuff and report any bugs you run into.